Tuesday, November 07, 2006

Two Posts

The first (third down) I wrote when the Cards won the World Series, or the day after, I believe, and Blogger didn't want to update my blog. I guess too many people were either crying in joy or sadness on their blogs that day.

The second (second down) is something I've meant to write for a while, but simply forgot to. Sorry.

Issues

While such a title to a post would probably give certain people fits on reading, I refer, rather, to the issues that are being decided today in libraries and high school gyms all across the country.

For those who don't know, Missouri happens to be one of the bizarrely more important states in the congressional races, as well as having three pretty massive consitution amendments on the ballot today. Some thoughts on each of those three:

The first is the stem cell bill. St. Louis in particular has been a hotbed for bioengineering in the past few years, and it somewhat shocks me that this is even "contested" in the state. The rather obvious reason for that is Monsanto, but there are numerous smaller firms operating in the area. I actually know quite a few people that work for them.

But, like so much of elections these days, the opposition makes every attempt to make the issue a moral one, and not a legal one. The fact is that, despite your views on cloning and abortion, the legality of such an act shouldn't really be in question. Testing on living things happens quite a bit. Ask the rats who went through that red wine test how they're feeling now that they can't fit into those little cartoon holes in the wall. But, hey, an embryo might be a human, so that makes a difference.

One of the better quotes I've heard, from Bill Maher: "Might be a human being: an embryo. Is a human being: Michael J. Fox." There are many "disadvantages" to the amendment as proposed, one of the largest I have is that the affirmative seems to represent that there will be cures that will save lives, which isn't true. There's a possibility, but no definite proof yet, but banning the testing, in an area known for testing that sort of thing, seems to be ludicrous, regardless of the moral issues involved.

My view on the morality: The human embryos which are generated for stem cell research come from product that would otherwise be destroyed by a fertility clinic. In other words, they're being destroyed anyway. Why not use them to save someone else's life?

My view on the actual law: The research will be done. If not in St. Louis or Missouri, somewhere in the United States, or even somewhere in the world. If people need these supposed cures, cures which will already create an almost impossible financial burden on the families involved, why make them go to Chicago or Detroit, or even Canada, or overseas, for access to them? If your morality states that this is inherently wrong, one should focus instead on a national law banning the testing. If Amendment 2 is passed in Missouri, it only allows that all testing legal in the United States is legal in Missouri. If national law bans it, what do you care about Amendment 2?

The second amendment introduces a 4 cent tax on each cigarette in the state. That's 80 cents a pack. Despite my personal interest, such a tax would hurt a *lot* of businesses in Missouri, businesses which aren't doing that well to begin with. Taxing a subsection of the populace has appeal when said subsection is the minority. And while it's rather drastic to draw the parallel, it draws similarities to several words ending in "-ism."

It's a tax that's meant to single out vices. The idea is that it's a win-win, because it means more money, and might encourage people to quit smoking. It taxes a product of big business, which is supposed to draw support from the poor.

The issue is twofold. First, taxing a product which is generally used far more by the poor than the wealthy isn't going to help Missouri's economy much in the long wrong. Second, smoking is a chemical addiction, not something do just because they want to. It's not viewing porn, people who are addicted to nicotine don't quit because they don't want to, they don't quit because they can't.

Brace yourself. I have a friend who has been addicted, at random intervals, to most drugs out there, illegal and otherwise. When asked why she still smoked, when she didn't do all the rest of that, her response: "It's impossible to quit." She drew parallels to drugs such as heroin and cocaine as far as the difficulty, a fact that is supported by the scientific community.

Getting people to quit is a noble goal. Perhaps more funding could be given to actually acknowledging the problems inherent in such, rather than simply trying to convince people it's no big deal and moving on.

The final amendment is an increase to the minimum wage, from $5.15 to $6.50. This is the one I was seriously on the fence about, and a lot of people ask me about it, because of my position as someone working perilously close to that minimum. I followed this logic:

Business owners believe they will have to slash jobs if they have to pay minimum wage workers more. Understandable, and I'd rather those people have jobs that pay awfully, than have no jobs at all.

But the fact is this: People who are paid minimum wage are not people in my position. I get paid more than that, I did when I started working where I'm working now, if I wanted to get another job doing exactly what I'm doing, I would be paid more than either of those numbers. Minimum wage is paid primarily to high school and college students, or the elderly. The latter bothered me, but I realized this: Minimum wage is never viewed as an amount intended to provide for someone's life. It is meant to supplement someone's income, or it is meant to provide spending cash for someone who is otherwise taken care of.

So leave the minimum where it is, right? Not really. The majority of these jobs are held by large, large companies (a certain fast food restaurant comes to mind). They can afford an extra dollar an hour for all those people. While it's still not enough to live on (I have serious issues getting by on my over-minimum-wage pay), and I almost believe it's not doing enough to help people who rely on these jobs to pay their way, these are also not jobs which aren't meant to support a family by themselves.

Think about this: The cocky, bored teenager who's screwing up your order at McDonald's doesn't care about his job. It's not the amount of money that he's being paid, it's that he doesn't want to work. Someone like that doesn't deserve to work one job and be able to pay all his bills. It does hurt the people who do have an honest desire to work and work hard, I'll be the first to admit that. But as callous as it sounds, those people, who pull two minimum wage jobs to feed their families, signed up for hard lives early on. While the poor generally have fewer opportunities to succeed than the rich, they still have opportunities, regardless of their upbringing and financial status.

I think the real issue there, is that the primary decision for the quality of someone's future is made at a moment where decisions are nearly impossible to make. Tell a teenager that if he doesn't shape up, he won't get into college, and he'll laugh. High school's hell to him, why put himself through another 4 years?

I am not a greedy man, I don't want a six-figure a year job, and a house in Ladue. But I'll be damned if I don't regret not listening to that advice every single day of my life.

Let's fix that problem, not make it so that working at Jack in the Box is a viable alternative.

Saturday, October 28, 2006

The Little Team that Could

Before the World Series began, Rodger told me, "the Tigers are a team of young kids, they haven't lost a game in the postseason yet. All we have to do is win game 1." And it made sense. And it came true.

The entire theory behind that came true. The Cardinals weren't going to win this World Series, they had to capitalize on mistakes, and let the Tigers lose it. The storyline of the World Series to most of the rest of the nation will be the errors by the Tigers, as though the Cardinals simply weren't there. And I will be the first to agree, this team had less talent and less promise than the Cardinals had.

But, as wins so often in hockey, the Cardinals this year had grit. They had willpower, where the Tigers did not. They were a hotshot young team, they had everything going their way, and came in expecting to skate. And then, the gutty performances of the Cardinals started showing up.

The starting pitching was phenominal, nothing overpowering (save Carpenter), but Reyes, Weaver, and Suppan got in there and gave everything they had. And for all the talk of the young guys of the Tigers, it was young guys of the Cardinals who stepped up, Molina, Reyes, and Wainwright. The veteran Cardinals put their faith in their guts, in wanting it so bad it couldn't not come true. Rolen, Pujols (defensively), and Spiezio all gave powerful performances as well.

Finally, before the Series, everyone was talking about the managerial duel, and being a fan of the moves of the game, and why they happen, I was not surprised that La Russa made all the right ones. I was shocked that Leyland made so many bad ones. I agree with him on starting Verlander in Game 5, at least to the point of having to win 3 games. The public will forever mock him for that, but it was sound. Rogers had yet to pitch in the postseason in a park other than Comerica. He had a ton of drama surrounding him, and he has a history of responding badly to drama.

Before the World Series began, a customer came into the station wearing a "National League Champions" shirt. I said, pretty bluntly, "what're you doing? You don't buy the NL champs shirt until after the World Series." The customer laughed and said simply, "that's okay, it won't make a difference." You see, it does. Because now that guy just bought a shirt he's worn for two weeks, and will never wear again, because today he's going out and buying another one.

Secretly, from talking to many people before Game 5, St. Louis was hoping for Rogers. Going into Game 5 was the first time the fan base was confident, and perhaps the Cardinals themselves. We wanted Rogers, because we didn't just want to beat the Tigers, we wanted to beat the cheater.

But, I'll take it as I get it.

This championship means more to me than the Rams' Super Bowl, in part due to history, in part due to a greater love for baseball than football. A customer at the station was gracious enough to loan me a tape of Game 5, and despite the fact that I knew everything that happened, the 9th still had me anxious, and I was smiling from the start of the inning.

Don't really know what else to say. I'd stick some sappy closing line here, but I'm not really that kind of guy. Instead, I'll just go back to enjoying the moment, and figuring out the finances to obtain a World Series' hat.

Friday, October 27, 2006

One to Go...

Primarily because I swore to myself I'd try to post every day. Or at least most days:

Thank you, Detroit. Seriously. We couldn't have won that one without you.

Thursday, October 26, 2006

V is for Victory

Well maybe, if we could just figure out what "victory" is.

Bush has consistently been telling us that we're winning the war in Iraq/on terror/whatever, without ever expressly stating what the objective is. It's fine to have ephermal objectives like defeating terrorism, but there still needs to be some definitive goals, and I think that's the majority of the problem we have there now.

Considering we went into the country to confiscate the mythical weapons of mass destruction that never really turned up, I'd say we're doing about as well in Iraq as is to be expected. Consider also that it should have been foreseen that Iraq has a population which, much like Afghanistan way back in the day, mostly hates one another, and you end up with what we have now.

So, theoretically, the idea should be pretty simple. Terrorism? Our responsibility. Sectarian violence? Iraq's responsibility. The problem is that the Iraqi government is either unable or unwilling to come to some kind of compromise on the situation, half of them fleeing to the United States for help, the other half condemning the United States for meddling. Not really a good situation for us.

No real point to this post, other than I'm getting fed up with Bush vowing victory in Iraq with no definition of what victory is.

Also, does anyone else kinda find it amusing that the press reports casualties in Iraq like the apocalypse has come? Things like "bloodiest day since the war started" tend to overstate the situation a little bit. To wit:

The American Revolutionary War, the first war we had, for the most part, had 4,435 casualties. The Civil War, 184,594 (though, to be fair, we were on both sides of that war). World War I? 53,402. World War II? 291,557. Korea, 33,741. Vietnam, 47,424.

Iraq? 2,241. The only comparable "war" we had is the War of 1812, and much like the Revolutionary War, there were quite a bit fewer people involved in the war in general. I'd imagine back in World War II days, if the news reported that 14 soldiers died in a single day, people would have wondered if there was a cease fire called. If you want to get really technical, World Wars I and II had death tolls in the tens of millions.

Another site states the number at 2,131 total, including civilians, but you get the point. I'd cite them, but really, I don't want to type "A HREF" that much. Google is your friend. Estimates for total death toll is 43,000-58,000, which, compared to World War II's 55 million, isn't all that impressive.

Alright, one cite, because it's an interesting graphical display of the death tolls of WWII: Here. While the Holocaust was pretty horrible, where's the massive outpouring of support for the Russian casualties here?

Back on track...

While I am the first to say that it is horrific that people are dying for such an idiotic and short-sighted cause to begin with, I kind of have an issue with the media for overplaying their hand here. While it is a concern, and fewer of our soldiers dying is a good thing, they need to tone it back a little with the scale of their statements.

More Americans are murdered in the United States in a day than have ever been killed in a day in Iraq, and the numbers are shockingly close to "more in a day than in a week," instead.

Why send our sons and daughters to Iraq, when we lose so many at home?

Tuesday, October 24, 2006

If You Ain't Cheatin', You Ain't Tryin'

I've been meaning to revive the blog for a while now, but haven't really stumbled on a worthwhile topic. Seems like Dirtgate's good enough for me.

Both ESPN and the Post-Dispatch have run wild over this, which I consider very weird, given that nothing actually happened. I was sitting at Rodger's house half-playing Deadlands, half-watching the game. I saw it on TV, and I had what was likely the similar reaction that the Cardinals had: "what the hell is that?" followed by getting back to the game (or attempting to play the game, given the Cardinals' hitting prowess in Game 2).

But when I got home and I saw pictures from the ALCS with the exact same splotch on his hand, I began to wonder. Reading articles, no one seemed to make the obvious statement. If it's dirt, or food, as has been alternately claimed since the game, then how did it end up in the exact same place on multiple days? It's not something that would fly in a court of law, but this isn't the court of law, it's the court of public opinion.

And that's more than enough evidence to tell me that he should have been ejected and suspended. Where the rulebook is concerned, it doesn't care that it's a World Series game, and rules are rules, and made to be followed. When Julian Tavarez was ejected for having a "pine tar-like substance" on the brim of his cap, he hadn't thrown a pitch. Nevermind the fact that he didn't know it was there until an umpire approached him.

If we're going to be consistent with the rules, either Rogers should have been ejected and suspended, or Tavarez should have simply been allowed to get another hat. I'm sure they could have found another one his size.

That all being said, I can appreciate the factors at work here. It's the World Series, and kicking someone out of the World Series, let alone ejecting a team's ace in the first inning of a game, is a grave decision to reach, and you have to be absolutely certain. I imagine the Tigers told him Fox caught his dirty hand on tape, and Rogers wiped off what he could as quickly as he could, and when they umpires came to him, his hand was stained, but there was nothing on it, so therefore, they had no proof, and couldn't throw him out based on what the cameras caught.

I'm thinking that's what happened, despite the massive lies and whatnought coming from all corners. Knowing Tony La Russa, if he thought, as he said that "it didn't look like dirt," he would have done everything he could to get him thrown out. I imagine he got the straight dope from the umpires, that the umpires thought he had something, but didn't have enough evidence that Rogers actually doctored a ball, and therefore, couldn't do anything, no matter how much La Russa complained. So the explanations came out as they did, with the Cardinals in kind of indignant defeat on the issue.

My mind, though, always goes back to the ALCS, where there's a camera shot of the exact same stain, in the exact same place, on Rogers' left hand.

Wednesday, June 21, 2006

WoW vs. DAoC

It is strange that my parents and I share a connection in MMORPG's, and yet play different ones. So most of our conversations tend to involve us describing our incredible feats in our respective MMORPG's, neither of which we have any real understand of what the other's talking about. Also, my dad asked me why DAoC's better after 50, and there's more of a complex answer than I gave him. So, here's my vain attempt to get all you WoW players interested in DAoC.

Some background, I began playing DAoC very shortly before coming back to St. Louis, and have been playing since, for about 3 and a half years now. It's always the MMORPG I come back to, but I suppose every MMORPG player has a home game they always return to. I have played quite a few MMORPG's, and none of them seem to offer quite what DAoC offers.

Leveling in DAoC is a complete chore, and while there's only 50 levels, it's a straight grind. Leveling can be a joy in WoW, and indeed usually is up until you get to the 40's, where it becomes a grind. DAoC's leveling is a straight grind, through and through. Fortuantely, for me anyway, I have the capacity to power level myself and know exactly where to go for anything, so it's not a huge deal for me now, and I tend to find leveling a new character pretty relaxing. But it's not exactly what you'd call an easy game to get into.

The fun part of Dark Age of Camelot is the not-fun part of World of Warcraft, what happens when you hit level cap. Both games have high-end PvE and PvP content, but that content is, in general, far more rewarding, less people intensive, and more of a grind in Dark Age of Camelot.

Once you hit 50, you have the following things to accomplish:

Artifacts - Much like various quests for epic items in WoW, DAoC's artifacts comprise the "high end" of the item scale. Unlike those items, though, artifacts tend to have a bit of a personality of their own. Each has a specific encounter required before you can obtain the artifact, and you must also have a book of three scrolls in order to obtain it. Getting artifact credit is generally relatively easy, as artifact raids are common, and quite a few are doable solo or with a small group. Getting the scrolls can be a grind. After obtaining the artifact, then you have to level the artifact itself, a total of 10 levels, with new abilities granted along the way.

Unlike most items in WoW, artifacts tend to convey new and better abilities to your character. Some artifacts' abilities are so powerful as to be requirements (Battler, Malice), while some are more cherished for their stats and passive abilities (Guard of Valor, Crocodile Tear Ring, Eerie Darkness Stone). Almost all higher-end characters in the game have around 4 to 6 artifacts. The best part about artifacts is that their stats, on the whole, suck. This forces most players to make a decision between sacrificing utility (the stats on the item) for the abilities the artifact gives you.

My Minstrel currently has 11 artifacts, and uses 10 of them regularly (Guard of Valor, Winged Helm, Shades of Mist, Eerie Darkness Stone, Crocodile Tear Ring, Ring of Dances, Battler, Malice, Cyclops' Eye Shield, Traitor's Dagger). This template is very artifact heavy for just about anyone, but most of the items there have some ability which my character relies upon. For some examples:

Guard of Valor (a vest) is a passive bonus artifact which improves melee and magic damage. As a hybrid caster/melee character, Guard of Valor is almost a necessity for any Minstrel.

Winged Helm, Shades of Mist (a cloak) and Battler (a sword) are all defensive utilities prized for usable abilities. Melee in the game is handled through styles, basically mini damage buffs that you can apply to each individual swing, not unlike many of the Warrior abilities in WoW. Winged Helm offers a self-buff which reduces the bonus of those styles by a dramatic amount. Shades of Mist generates a defensive proc buff which will, occasionally, give a buff which negates the next 100 damage you take in melee. Battler's charge has a dual effect, giving me a 10% reduction in melee damage I take, while giving every enemy around me a 10% increase in melee damage they take.

Ring of Dances and Cyclops' Eye Shield both have an ability called "stealth lore." As a stealther, I generally walk around hiding like a pansy. As a hybrid, though, my stealth's not very good, and these charges allow me to overcome that in finding other stealthers. Usually, I use this ability to be a total prick and pop enemy stealthers out of stealth so that the group of 7 other people behind me can kill them without remorse. Sue me.

Anyway, high end items in DAoC are generally considered as much a part of a character as the abilities that come from the character itself. Artifacts are a requirement, and many are considered standard for their given class. Each class as different artifacts it can acquire, though the majority are obtainable by everyone (though with slightly different stats.)

Master Levels - Master Levels are, essentially, levels 51-60, except without any stat bonuses. Each one offers a different ability, some of which are exceptionally dramatic. Each class has the option of choosing between two different "tracks," for example, my Minstrel can be either Sojourner or Warlord. I chose Sojourner, mostly because people bitch about needing bubbles.

Sojourner, once I finally get it to 10 (I'm at 2 right now) offers a few important abilities, the first being Unending Breath, which is a group-castable water-breathing buff, affectionately referred to as "bubbles" for its spell graphic. The game-changing abilities in the line are Phase Shift, a short buff in which I can't do anything but run around like a pansy, but no one can hurt me either. Nifty little getaway tool, and Forceful Zephyr. FZ, as it's commonly called, requires a ground target, selecting a point on the ground. When you fire the Zephyr, it summons a pet in front of you that travels toward the ground target. If it comes close enough to the guy you have targeted, it picks him up and takes him with it. During this ride, the target can't do anything but curse at such an overpowered ability, or, in my case, getting on Ventrilo and scream "going for the big ride!" Tons of fun. Sojourner offers other silly little abilities, such as teleporting for me or my group (not unlike the Mage), summoning my own little merchant to sell crap, or finding and destroying traps, of which there are many in the other ML lines.

Champion Levels and the Champion Weapon - Lumped together because the only real reason to get Champion Levels is to unlock your Champion Weapon. CL's give you a hit point boost, and give you a bunch of almost useless abilties. Mine give me a very weak heal that I usually use when I've mezzed some target. I can't tell you how much it sucks to be mezzed and staring at someone who's just standing there healing, and how delightfully sadistic it is to be the one standing there healing. :)

Every class has its own little set of champion weapons appropriate to their class, though a lot of them are similar (all the caster staves are generally identical). For most melee classes, this generally just presents the question of choosing between the champion weapon and Battler or Malice. For the Minstrel, one of the champion weapons is a Harp, which can function as any instrument for any song that I might play. It's like an air guitar. Anyway, instead of having to carry a Drum for my Speed Song, and a Flute for my mez, and a Lute for the completely useless songs that I never play anyway, I can just carry the Harp, which is good, because you only have four slots for weapons: Right hand, left hand, two hand, and ranged. These slots are the only ones you can fire charges from, so having the harp (which can go in that ranged slot.) means I have a slot free for Battler, and swing Malice or Traitor's Dagger (which have much better procs).

RvR! - Where DAoC really shines is RvR, its PvP system. Much like WoW's Horde and Alliance, from birth, you are divided into Albion, Midgard, or Hibernia, and that's the realm you fight for. The other two are hated enemies you can't talk to. The difference, though, is that any time you see one of these mopes, they're killable, so you only generally see them when either you want to kill them, or they want to kill you.

Because of the huge amount of variety in characters, as well as their specs, as well as how they're equipped (which, as stated before, can have a dramatic impact on how your class plays), each and every fight can be completely different. In fighting a Valewalker (a Hibernian hybrid caster/tank) four times, twice he beat me, twice I beat him. Each fight went differently depending on what items and abilities we had active each time.

So why do you beat on them? Realm abilities! Each time you kill an opponent, you gain honor-like points called realm points. Your average person is worth around 1500-2000 RP's, that get divided between the number of people/groups that damage them. Generally, in a group, you get anywhere from 300-500 per kill. As you gain realm points, you go up in realm rank, expressed as X rank, Y level, or XLY. Levels are exponentially spaced, meaning, each level requires significantly more points than the previous. The early levels go by quick, so fast that it's rare to see an RR1 or RR2 opponent. The latter ones generally take months or years of farming. Each rank is a badge of honor, changing what others see when they target you (enemies always appear as "Race Realm Rank," for example, my Minstrel is "Briton Phoenix Knight" to all the Hibbies and Middies out there), as well as providing a passive bonus to everything you do. More realm ranks, tougher you are, in general.

Each realm level gives you a realm ability point, allowing you to purchase yet more abilities for your character. Some of these abilities, like artifacts, are so important that your character isn't complete without them. For example, Minstrels are almost required to have Speed of Sound, an unbreakable speed buff which makes their group immune to all forms of crowd control for a short duration. Some realm abilities are simply passive improvements to various things, some are attacks, some are defensive.

My Minstrel is currently 6L3, and rising fast, thanks to an 11L0 Sorceror who has decided that I need RR10. As stated, I am a Phoenix Knight, my Sorc friend is a Lady, since he likes to crossdress. An interesting side note, at RR12, your name to enemies includes your actual name, which normally it doesn't. For example, in one realm rank, my Sorc friend goes from "Inconnu Lady" to "Baronetess Alaenta," which is uber cool to me. There are only 6 active RR12 characters on all the US servers, only one of which I might ever run into (Ard Bantiarna Pathiss, who is the Minstrel's counterpart in Hibernia, a Bard. In further showing the creativity in class design, the three song classes, Minstrel, Bard, and Skald, are all different class types, the Minstrel is a stealther, the Bard is a healer, and the Skald is a tank).

6L3 gives me 53 points to play with (you start at 1L0), which I have spent to get the following abilities, which I use to delight friends and confound enemies:

Purge is a simple ability, it removes all negative effects on you when you fire it. It's a requirement for any person in RvR. It breaks mezzes, roots and stuns, cures poisons and disease, removes debuffs, washes the dishes, and takes out the trash when you fire it. Kinda handy.

Speed of Sound I've mentioned.

Ignore Pain is a self-heal that's usable in-combat (as compared to First Aid, which you have to be out of combat for 10 seconds before you can use it.) Almost all soloists get this ability, the only ones who don't generally are casters. While I don't solo too much anymore, it's useful in a group when I'm out of heal range.

Ameliorating Melodies is a concession I made to Alaenta as I'm grouping more than soloing now. It gives the group a heal-over-time effect which heals for about 200 every second or so for about 10 seconds. Characters average out to around 2000 hit points, so it's a free health bar for everyone. If the healers have problems keeping up, I fire this, and generally they get back on their feet pretty quickly. It's also a huge effect in small group fights, such as duos with my Minstrel mentor, Iteph. The downside is that it doesn't affect me, so I'm generally screwed if they're all beating on me. But they like those squishy casters more than the guy warping around at speed and wearing chain anyway.

Longwind is a passive buff which reduces the endurance cost of sprinting. Much like standard mana costs, styles cost endurance, generally quite a bit. Sprinting is a self-buff that increases run speed, but ticks off your endurance very quickly. Longwind reduces this, and when combined with endurance regeneration from a Paladin, lets me gain endurance while sprinting. It's a one-point blow off ability.

Mastery of Focus reduces the chance for spells to be outright resisted or "miss." Minstrels have a problem in that most of their targeted spells get resisted a lot, so Mastery of Focus helps with that. Another one-point blow off ability.

And I have one point that I have no idea what to do with. I'll probably save it...

I'm far from done with RA's, I want to get a higher level of Speed of Sound (my current version only lasts 10 seconds, I want the 20 second one), and I want to improve my selection of passive abilities (Toughness, Augmented Constitution, Avoidance of Magic, etc. for better survivability, Mastery of Pain, Mastery of Magery, and Wild Power for more damage, etc.) There's also other utilities to think about, such as Second Wind, which provides a full bar of Endurance every 15 minutes, and First Aid, which I'm better than most at using, since I can use my crowd control and Speed of Sound to get away from combat for a bit to fire it.

As RA's go, Minstrels' selection is pretty boring. Other classes get much cooler abilities, such as Thornweed Field, which is a ground-targetted area of effect which snares and damages every enemy in the area. Usually a brutal tide-turner in a fight, doing significant damage to anyone in the area, allowing your healers and casters to kite around with all the snared tanks, and generally disrupting any fight massively. Like artifacts and ML's, every class has a different selection, and different things to worry about as far as making that selection.

RvR itself is very compelling due to the variety of conflict. As a Minstrel, I can solo, stealth around, creep up on poor unsuspecting low levels and drop them like bad habits, or I can group up with 7 others, and fight small-scale conflicts, generally, jumping people on their way to bigger action, or I can follow around two or more of these groups and fight some seriously epic battles. Fights can be straight open field, which just devolve into complete chaos, or take towers and keeps from the enemy, which become tactical fights. Every time I have gone into the frontiers (the PvP areas), the fights have been dramatically different, even against the same opponents.

And that's the real appeal of the game.

Saturday, June 17, 2006

I Must Have a PS2 By November

Tool Newsletter, Feb. 2006

Scroll down to find Danny Carey holding a plastic guitar.

I must be able to imitate Adam Jones with a piece of plastic and a TV...

Rumors say there might be a completely new Tool song in Guitar Hero 2.

EDIT: More proof of Tool's Guitar Hero fandom.